Constructor
new Physics(accValue, maxSpeed, decValue)
Initialize position, velocity, and acceleration vectors,
and set acceleration, maximum speed, and deceleration values.
Parameters:
Name | Type | Description |
---|---|---|
accValue |
number | default magnitude of acceleration when using accelerateAtAngle |
maxSpeed |
number | maximum speed: if speed is ever above this amount, it will be reduced to this amount |
decValue |
number | when not accelerating, object will decelerate (decrease speed) by this amount |
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Methods
accelerateAtAngle(angleDegrees)
Accelerate this object in the given direction.
(Uses the constant acceleration value specified in constructor.)
(Uses the constant acceleration value specified in constructor.)
Parameters:
Name | Type | Description |
---|---|---|
angleDegrees |
number | the direction of acceleration |
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acceleratePercentAtAngle(percent, angleDegrees)
Accelerate this object by a multiple of base acceleration value in the given direction.
Parameters:
Name | Type | Description |
---|---|---|
percent |
number | percentage of acceleration value (specified in constructor) to apply |
angleDegrees |
number | the direction of acceleration |
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getMotionAngle() → {number}
Get the current angle of motion (in degrees) of this object.
(The angle is measured from the positive x-axis, and angles increase in clockwise direction, since positive y-axis is down.)
(The angle is measured from the positive x-axis, and angles increase in clockwise direction, since positive y-axis is down.)
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Returns:
current angle of motion
- Type
- number
getSpeed() → {number}
Get the current speed of this object (pixels/second).
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Returns:
current speed
- Type
- number
setMotionAngle(angleDegrees)
Set the angle of motion (in degrees) for this object (without changing the current speed).
(The angle is measured from the positive x-axis, and angles increase in clockwise direction, since positive y-axis is down.)
(The angle is measured from the positive x-axis, and angles increase in clockwise direction, since positive y-axis is down.)
Parameters:
Name | Type | Description |
---|---|---|
angleDegrees |
number | the new angle of motion |
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setSpeed(speed)
Set the speed (pixels/second) for this object (without changing the current angle of motion).
Parameters:
Name | Type | Description |
---|---|---|
speed |
number | the new speed |
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update()
Update the values for position, velocity, and acceleration vectors.
This method should be called once per frame (automatically handled for Sprite objects).
This method should be called once per frame (automatically handled for Sprite objects).
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