| Class and Description |
|---|
| Action
A framework for storing a method that is applied to a target
Sprite over time. |
| Action.Function
This interface is used internally by the Action class to encapsulate a
method that will be applied to a target Sprite.
|
| Animation
A sequence of
Textures displayed in rapid succession
to create the appearance of movement. |
| Audio
Load an audio file (sound or music).
|
| Entity
Base class for all objects or collections of objects
that can be rendered to the screen.
|
| Group
A collections of
Entity objects. |
| Input
A structure for storing and updating the state of
hardware input devices (keyboard and mouse).
|
| Physics
Used to simulate change in position of an object based on velocity and acceleration;
useful in games with a top-down view perspective.
|
| Rectangle |
| Sprite
Sprites represent game world entities: characters, environment, items, obstacles, etc.
|
| Texture |
| Tile
A small rectangular image used in a
TileMap. |
| Vector2 |