Physics.accelerationValue.Physics.accelerateAtAngle(double).Action objects added to this Entity.Action objects added to this Sprite.Sprite over time.ActionFactory methods that need to extend the Action class to store additional information or override methods, typically involving one or more additional Actions (see ActionFactory.sequence, repeat, forever).ActionFactory methods or to create custom Action objects.Action objects.Action to this Sprite.Entity to this collection.Textures displayed in rapid succession
to create the appearance of movement.Audio.loadMusic(String) or Audio.loadSound(String) to create an instance.