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paused
- Variable in class net.stemkoski.bagel.
Animation
Determines if this animation should stop updating.
Physics
- Class in
net.stemkoski.bagel
Used to simulate change in position of an object based on velocity and acceleration; useful in games with a top-down view perspective.
Physics(double, double, double)
- Constructor for class net.stemkoski.bagel.
Physics
Initialize values used by physics simulation.
physics
- Variable in class net.stemkoski.bagel.
Sprite
PlatformPhysics
- Class in
net.stemkoski.bagel
Extension of the
Physics
class, useful in games with a side-view perspective and platform games in particular.
PlatformPhysics(double, double, double, double, double, double)
- Constructor for class net.stemkoski.bagel.
PlatformPhysics
Initialize values used by physics simulation.
play()
- Method in class net.stemkoski.bagel.
Audio
Play the loaded audio file.
positionVector
- Variable in class net.stemkoski.bagel.
Physics
Position of object.
preventOverlap(Sprite)
- Method in class net.stemkoski.bagel.
Sprite
Prevent this sprite from overlapping another sprite.
preventSpriteOverlap(Sprite)
- Method in class net.stemkoski.bagel.
TileMap
Prevent sprite from overlapping with any Tile in this TileMap.
previousTime
- Variable in class net.stemkoski.bagel.
Game
timestamp for start of previous game loop; used to calculate
Game.deltaTime
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