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P

paused - Variable in class net.stemkoski.bagel.Animation
Determines if this animation should stop updating.
Physics - Class in net.stemkoski.bagel
Used to simulate change in position of an object based on velocity and acceleration; useful in games with a top-down view perspective.
Physics(double, double, double) - Constructor for class net.stemkoski.bagel.Physics
Initialize values used by physics simulation.
physics - Variable in class net.stemkoski.bagel.Sprite
 
PlatformPhysics - Class in net.stemkoski.bagel
Extension of the Physics class, useful in games with a side-view perspective and platform games in particular.
PlatformPhysics(double, double, double, double, double, double) - Constructor for class net.stemkoski.bagel.PlatformPhysics
Initialize values used by physics simulation.
play() - Method in class net.stemkoski.bagel.Audio
Play the loaded audio file.
positionVector - Variable in class net.stemkoski.bagel.Physics
Position of object.
preventOverlap(Sprite) - Method in class net.stemkoski.bagel.Sprite
Prevent this sprite from overlapping another sprite.
preventSpriteOverlap(Sprite) - Method in class net.stemkoski.bagel.TileMap
Prevent sprite from overlapping with any Tile in this TileMap.
previousTime - Variable in class net.stemkoski.bagel.Game
timestamp for start of previous game loop; used to calculate Game.deltaTime
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