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canvas
- Variable in class net.stemkoski.bagel.
Game
area where game graphics are displayed
checkSpriteOverlap(Sprite)
- Method in class net.stemkoski.bagel.
TileMap
Check if a sprite overlaps any Tile in this TileMap.
clone()
- Method in class net.stemkoski.bagel.
Animation
compareTo(Vector2)
- Method in class net.stemkoski.bagel.
Vector2
Required method from Comparable interface; used to sort collections of Vector2 objects by length, particularly for use in determining the minimum (shortest) translation vector for use in resolving collisions with solid objects.
container
- Variable in class net.stemkoski.bagel.
Entity
The
Group
containing this Entity.
contains(double, double)
- Method in class net.stemkoski.bagel.
Rectangle
Determine if this rectangle contains the point (x,y).
context
- Variable in class net.stemkoski.bagel.
Game
object with methods to draw game entities on canvas
count
- Variable in class net.stemkoski.bagel.
Group
The number of Entity objects currently in this list.
create()
- Method in class net.stemkoski.bagel.
Game
Initialize objects used in this game.
currentTexture
- Variable in class net.stemkoski.bagel.
Animation
The texture that should be displayed by this animation, according to the amount of time that has elapsed (
Animation.elapsedTime
).
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C
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K
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R
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T
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Y
Skip navigation links
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