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I

image - Variable in class net.stemkoski.bagel.Texture
The image to be drawn.
input - Variable in class net.stemkoski.bagel.Game
Used to store and update the state of the keyboard and mouse.
Input - Class in net.stemkoski.bagel
A structure for storing and updating the state of hardware input devices (keyboard and mouse).
Input(Scene) - Constructor for class net.stemkoski.bagel.Input
Initialize object and activate event listeners.
isClicked(Sprite) - Method in class net.stemkoski.bagel.Input
Determine if (any) mouse button has recently been pressed while mouse cursor position is contained with bounding area of a sprite.
isFinished() - Method in class net.stemkoski.bagel.Animation
Determines if this animation has finished playing.
isKeyDown(String) - Method in class net.stemkoski.bagel.Input
Determine if key has been pressed / moved to down position (a discrete action).
isKeyPressed(String) - Method in class net.stemkoski.bagel.Input
Determine if key is currently being pressed / held down (a continuous action).
isKeyUp(String) - Method in class net.stemkoski.bagel.Input
Determine if key has been released / returned to up position (a discrete action).
isMouseButtonDown() - Method in class net.stemkoski.bagel.Input
Determine if (any) mouse button has been pressed / moved to down position.
isMouseButtonUp() - Method in class net.stemkoski.bagel.Input
Determine if (any) mouse button has been released / returned to up position.
isOnScreen(double, double) - Method in class net.stemkoski.bagel.Sprite
Check if sprite (boundary rectangle) remains on screen
isOverlapping(Sprite) - Method in class net.stemkoski.bagel.Sprite
Check if this sprite is overlapping another sprite.
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