- image - Variable in class net.stemkoski.bagel.Texture
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The image to be drawn.
- input - Variable in class net.stemkoski.bagel.Game
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Used to store and update the state of the keyboard and mouse.
- Input - Class in net.stemkoski.bagel
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A structure for storing and updating the state of
hardware input devices (keyboard and mouse).
- Input(Scene) - Constructor for class net.stemkoski.bagel.Input
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Initialize object and activate event listeners.
- isClicked(Sprite) - Method in class net.stemkoski.bagel.Input
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Determine if (any) mouse button has recently been pressed
while mouse cursor position is contained with bounding area of a sprite.
- isFinished() - Method in class net.stemkoski.bagel.Animation
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Determines if this animation has finished playing.
- isKeyDown(String) - Method in class net.stemkoski.bagel.Input
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Determine if key has been pressed / moved to down position (a discrete action).
- isKeyPressed(String) - Method in class net.stemkoski.bagel.Input
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Determine if key is currently being pressed / held down (a continuous action).
- isKeyUp(String) - Method in class net.stemkoski.bagel.Input
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Determine if key has been released / returned to up position (a discrete action).
- isMouseButtonDown() - Method in class net.stemkoski.bagel.Input
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Determine if (any) mouse button has been pressed / moved to down position.
- isMouseButtonUp() - Method in class net.stemkoski.bagel.Input
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Determine if (any) mouse button has been released / returned to up position.
- isOnScreen(double, double) - Method in class net.stemkoski.bagel.Sprite
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Check if sprite (boundary rectangle) remains on screen
- isOverlapping(Sprite) - Method in class net.stemkoski.bagel.Sprite
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Check if this sprite is overlapping another sprite.