- sequence(Action...) - Static method in class net.stemkoski.bagel.ActionFactory
-
Create an Action to perform a sequence of actions.
- setAngle(double) - Method in class net.stemkoski.bagel.Vector2
-
Changes the angle of this vector to angleDegrees
while preserving the length of this vector.
- setAnimation(Animation) - Method in class net.stemkoski.bagel.Sprite
-
Set the animation to be used by this Sprite.
- setLength(double) - Method in class net.stemkoski.bagel.Vector2
-
Changes the length of this vector to length while
preserving the angle of this vector.
- setLoop(boolean) - Method in class net.stemkoski.bagel.Audio
-
Set whether this audio should repeat forever or play once.
- setMotionAngle(double) - Method in class net.stemkoski.bagel.Physics
-
Set the angle of motion of this object.
- setPhysics(double, double, double) - Method in class net.stemkoski.bagel.Sprite
-
Initialize physics object and corresponding values.
- setPosition(double, double) - Method in class net.stemkoski.bagel.Label
-
Set the coordinates of the anchor position of this label;
this may be to the left, center, or right of the text
according to the value of
Label.alignment
.
- setPosition(double, double) - Method in class net.stemkoski.bagel.Sprite
-
Set the coordinates of the center of this sprite.
- setSize(double, double) - Method in class net.stemkoski.bagel.Sprite
-
Set size to use when for boundary and when drawing this sprite
- setSpeed(double) - Method in class net.stemkoski.bagel.Physics
-
Set speed of object.
- setTexture(Texture) - Method in class net.stemkoski.bagel.Sprite
-
Set the texture to be displayed when rendering this sprite.
- setValues(double, double, double, double) - Method in class net.stemkoski.bagel.Rectangle
-
Update rectangle data from coordinates of top-left corner and size.
- setValues(double, double) - Method in class net.stemkoski.bagel.Vector2
-
Set the values of the x- and y- coordinates.
- setVolume(double) - Method in class net.stemkoski.bagel.Audio
-
Set volume of audio playback.
- sound - Variable in class net.stemkoski.bagel.Audio
-
- Sprite - Class in net.stemkoski.bagel
-
Sprites represent game world entities: characters, environment, items, obstacles, etc.
- Sprite() - Constructor for class net.stemkoski.bagel.Sprite
-
initialize default values of sprite properties
- start(Stage) - Method in class net.stemkoski.bagel.Game
-
Initializes the window, Input and Group objects,
and manages the life cycle of the game (initialization and game loop).
- stop() - Method in class net.stemkoski.bagel.Audio
-
Stop the audio from currently playing.