Skip navigation links
A B C D E F G H I J K L M N O P R S T U V W X Y 

G

Game - Class in net.stemkoski.bagel
Main class to be extended for game projects.
Game() - Constructor for class net.stemkoski.bagel.Game
 
get(int) - Method in class net.stemkoski.bagel.Group
Retrieve a single Entity instance from this collection.
getAngle() - Method in class net.stemkoski.bagel.Vector2
Calculate the angle (in degrees) between this vector and the x-axis (the vector (1,0)).
getBoundary() - Method in class net.stemkoski.bagel.Sprite
Get boundary shape for this sprite, adjusted according to current position.
getLength() - Method in class net.stemkoski.bagel.Vector2
Calculate the length of this vector
getMinTranslationVector(Rectangle) - Method in class net.stemkoski.bagel.Rectangle
Assuming that this rectangle and other rectangle overlap, calculate the minimum length vector required to translate this rectangle so that there is no longer any overlap between them.
getMotionAngle() - Method in class net.stemkoski.bagel.Physics
Calculate the angle of motion (in degrees) as measured from the x-axis (the vector (1,0)).
getMousePosition() - Method in class net.stemkoski.bagel.Input
Return current position of mouse on game canvas.
getSpeed() - Method in class net.stemkoski.bagel.Physics
Calculate speed of object.
getSymbolPositionList(String) - Method in class net.stemkoski.bagel.TileMap
Return the game world coordinates (in pixels) of every occurrence of symbol in map data.
getTileAt(int, int) - Method in class net.stemkoski.bagel.TileMap
Get the tile at the corresponding map position (if one exists).
gravity - Variable in class net.stemkoski.bagel.PlatformPhysics
constant downwards acceleration
group - Variable in class net.stemkoski.bagel.Game
The root collection for all Entity objects in this game.
Group - Class in net.stemkoski.bagel
A collections of Entity objects.
Group() - Constructor for class net.stemkoski.bagel.Group
Initialize this object.
A B C D E F G H I J K L M N O P R S T U V W X Y 
Skip navigation links