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L

Label - Class in net.stemkoski.bagel
A structure to store and display text.
Label() - Constructor for class net.stemkoski.bagel.Label
Initialize label to default settings.
left - Variable in class net.stemkoski.bagel.Rectangle
x-coordinate of left edge of rectangle
list - Variable in class net.stemkoski.bagel.Group
The collection underlying this list.
list() - Method in class net.stemkoski.bagel.Group
Retrieve a (shallow) copy of this list.
load(String, int, int, double, boolean) - Static method in class net.stemkoski.bagel.Animation
Create an animation object from a sprite sheet.
load(String) - Static method in class net.stemkoski.bagel.Texture
Create a Texture from the image file with the given file name.
loadFontFromFile(String, int) - Method in class net.stemkoski.bagel.Label
Configure this label to use a font from a specified file.
loadFontFromSystem(String, int) - Method in class net.stemkoski.bagel.Label
Configure this label to use a font already installed on this system.
loadMapData(String[], String[], int[]) - Method in class net.stemkoski.bagel.TileMap
Load text data that indicates placement of Tiles and game world entities.
loadMusic(String) - Static method in class net.stemkoski.bagel.Audio
Create an audio object from a music file.
loadSound(String) - Static method in class net.stemkoski.bagel.Audio
Create an audio object from a sound file.
loadTilesetImage(String) - Method in class net.stemkoski.bagel.TileMap
Load a tileset - an image consisting of smaller rectangular images that represent possible features of the game world environment.
loop - Variable in class net.stemkoski.bagel.Animation
Determines if this animation should repeat after displaying the last texture in the list.
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