- Label - Class in net.stemkoski.bagel
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A structure to store and display text.
- Label() - Constructor for class net.stemkoski.bagel.Label
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Initialize label to default settings.
- left - Variable in class net.stemkoski.bagel.Rectangle
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x-coordinate of left edge of rectangle
- list - Variable in class net.stemkoski.bagel.Group
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The collection underlying this list.
- list() - Method in class net.stemkoski.bagel.Group
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Retrieve a (shallow) copy of this list.
- load(String, int, int, double, boolean) - Static method in class net.stemkoski.bagel.Animation
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Create an animation object from a sprite sheet.
- load(String) - Static method in class net.stemkoski.bagel.Texture
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Create a Texture from the image file with the given file name.
- loadFontFromFile(String, int) - Method in class net.stemkoski.bagel.Label
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Configure this label to use a font from a specified file.
- loadFontFromSystem(String, int) - Method in class net.stemkoski.bagel.Label
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Configure this label to use a font already installed on this system.
- loadMapData(String[], String[], int[]) - Method in class net.stemkoski.bagel.TileMap
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Load text data that indicates placement of Tiles and game world entities.
- loadMusic(String) - Static method in class net.stemkoski.bagel.Audio
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Create an audio object from a music file.
- loadSound(String) - Static method in class net.stemkoski.bagel.Audio
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Create an audio object from a sound file.
- loadTilesetImage(String) - Method in class net.stemkoski.bagel.TileMap
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Load a tileset -
an image consisting of smaller rectangular images
that represent possible features of the game world environment.
- loop - Variable in class net.stemkoski.bagel.Animation
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Determines if this animation should repeat after displaying the last texture in the list.